Fixing Tessellation Seams in UDK

Tessellation in UDK

Tessellation is a great way to add organic detail to a mesh.
However even with matching UVs and pixel perfect line-up in textures seams will occur across meshes.

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And here’s why the problem occurs and how to fix it.
UDK_Tessellation_Fix

Expand the models and have the displacement map taper off towards the end. The tesselated geometry will intersect creating a more natural looking seam. CAUTION!!!The geometry will lightmap based on the un-tessellated geometry which will produce some lightmap errors on the tessellated geometry. But at least there’s no seams 🙂

UDK_Tessellation_Fixed