Simulation

Commercial Project
Simulation – Core Drilling: February 2012 – June 2012
Software used: Maya, Mudbox, Photoshop, Unity 3D

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The Core Drilling project was my first time managing a team.

Our company was contracted to design a set of lessons to help a drill rig, core extraction team do perform their tasks safer.

Reference material was gathered on site in Peru (not by me) and the actual work site was recreated in Unity 3D. A total of 5 artists worked on this project for 4 months. On the art side, I contributed the environment, the water truck and all the textures, except for the signs and the generator/mudpump.

This was also the first time we used first person hands interacting with the world around them. I was involved in the design of an arm rig and developed a splineIK solution to animate the cables and hoses in the environment.

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Commercial Project
Simulation – Longwall
Software used: Maya, Mudbox, Photoshop, Substance Designer, HandPlane, xNormal, Unity 3D

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This project was my favorite project I got to work on at CTS. I was in charge of three artists for a period of 4 months. We were to construct a training simulator for two separate but similar longwall systems. Careful planning was called for, to be able to use as many assets between the two projects as possible while making sure that both remained visually distinct. It was a great opportunity because I was able to go on location to Wollongong in Australia and gather reference.

The level of detail that this project required posed many technical issues. There where so many moving parts that the draw calls would slow down performance on even the fastest computers. We had to get creative with the LODs so that instead of only getting rid of geometry we also merged pieces together to reduce drawcalls.

I was responsible for planning and leading the art team, modeling the mine environment, modeling the cutter unit, animating all the assets, creating all the textures as well as setting up and lighting the levels.

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Commercial Project
Simulation – Underground Coal
Software used: Maya, Mudbox, Photoshop, Unity 3D

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This environment served as backdrop to the main menu for all the underground coal projects at CTS. All the assets depicted here where modeled and textured by me, except for the wooden supports (called crib stacks) and the hanging signs. The screen shots were taken from unity 3D. The original environment kit was created for a 360° stereoscopic simulator commissioned by the National Institute for Occupational Safety and Health (NIOSH). Everything fit into a 12x12m grid so that we could recreate an entire mine layout with only a few pieces.

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Commercial Project
Simulation – Warehouse
Software used: Maya, Mudbox, Photoshop, Substance Designer, HandPlane, xNormal, Unity 3D

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I created this environment to serve as a tutorial area for the lessons at CTS.
It was a personal initiative project that I completed when there was a 3 week lull between projects. I also designed the lesson and wrote the scenario for this one. To fill the shelves I used assets created for the many lessons I worked on throughout the years.

Everything in this scene has been modeled and textured by me, except for the barricade cones and the generators/mudpump. For this project I used, maya, photoshop, mudbox, substance designer and unity 3D.

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