Depth of Field and Alpha
How to correctly set up a depth of field render pass and
successfully render objects with alpha such as foliage, hair etc.
Luminance Depth and Alpha
mib_colorMix node
How to turn a mentalray material into a powerful multi-layered texture.
mib colorMix node
Final Gather for Animations
How to bake Final Gather for Animations without having to bake each frame.
Final Gather for Animations Post
Using Cloth Dynamics to Create Complex Meshes
A brief guide outlining the process of using nCloth simulation to model complex organic shapes.
Using Cloth Dynamics to Create Complex Meshes
UDK: How to Set-up a Maya to UDK workflow
A step by step guide to setup your maya project to work with UDK.
Using Cloth Dynamics to Create Complex
UDK: Asset and Scene Management in UDK
Several methods of keeping a UDK scene organized.
Asset and Scene Management in UDK
UDK: Fixing Tessellation Seams in UDK
A little hack on how to fix organic seams occuring between two assets due to tessellation.
Fixing Tessellation Seams in UDK